Preface

Due to the influence of the sciences, which Gebaan was interested in from a young age, especially physics, theories, and hypotheses, he made numerous trips and had many questions about the anthropology of the various peoples and races, as well as an attempt to understand them from the existential side of things. When he was younger, Gebaan was an inventor, and his sister, who was a talented artist, had a big impact on how he approached art. He attempted to separate art from science through a variety of approaches, beginning with oil-paint drawings and progressing to interactions with mechanical parts, electricity, and electronics. His understanding of the arts was altered after visiting the Al-Moftaha art village and conducting research, which revealed perspectives on modern, post-modern, and contemporary arts and made him return to the compatibility of the artistic and scientific aspects in his artworks

Previous works

(X-O) GEBAAN AND HATEM AL AHMAD COLLABORATINE WORK (ATHAR GALLERY 2018)

(X-O) GEBAAN AND HATEM AL AHMAD COLLABORATINE WORK (ATHAR GALLERY 2018)

The concept of victory and defeat can evolve and take various shapes that are blurry in nature and incomprehensible on the level of estimations that and once the results of victory and defeat are settled. The evolution of this concept depends on the changes and mutations happening in certain aspects of life such as: population density, the nature of people's differences, technology, education, the world's economic situation, etc.. Therefore, the process of understanding the concept of victory and defeat is not predictable, and this is due to the changes in the originality and consistency of the idea. This artwork sheds light on this notion through the most famous and popular paper-and-pencil game of all time ("X-0" also known as "tic-tac-toe") by creating an environment relying on the visual simulation of the game that is based on composition and assembly. This is done by adding to the theory of expansion, the evolution of certain human concepts and, quantitatively, a game chip as a base with a scope that explains the extent of changes resulting in the incapability of anticipating the final result of the game. This way, the simulation will be evoking the elements of the game (the Xs and the Os), and will also summarize the hazy aspect of the settlement between the concepts of victory and defeat.

DEBATE. 2018

DEBATE. 2018

The idea of ​​working on the concept of dialogue is based on dimensions that are concerned with continuous human participation and its realistic application on the dimensions of the idea of ​​(sending and receiving) for different aspects of existence, after which an idea is formed that is closer to the reaction and can develop and spread in multiple forms as a result of its transmission in a way that does not depend on a temporal aspect or  One place. Those receptors are represented within a visual framework that depends on the tension and attraction component, which results in reactions that get rid of the principle of transmission and reception, which is intellectually continuous loops, so that the repetition of the moving elements forms an environment that represents the emission that constitutes an environment with different directions in a way that depends on synchronization in the dialogue industry, in a manner that depends  On the assembly representing the sensory and auditory side of the whole as a result of the formation of a community of receptors and transmitters that confirm the idea in a kinetic concept

Sehaar  2021

Sehaar 2021

This project reflects the interaction between women and architecture in the southern Arabian Peninsula. By using the technique of "SAHAR" ,which is used to decorate floors and walls in the past. And highlighting women in the process. In an appearance that depends on the techniques used in a way that depends on the kinetic interaction between materials and manual formation.

the idea depends on the transfer of these practices in a contemporary way that depends on the sensors receiving movement and transferring them in an abstract way that depends mainly on the concept of the human relationship with the place and the method of reviving and transforming silent walls to more dynamic assets. The work becomes within a framework that can monitor the nature of the act and its impact on human life and way of living.

CHAOS 2018

CHAOS 2018

 Based on creating different mineral formations in terms of shape and consistency in terms of the formation process. Where the on data, which is an electromagnetic system that smelts metals. Where the work reflects the extent of randomness that it tries to create in a fixed and organized way by working to unify the data and get out of it in molten forms varying in shape and final composition. So that the discrepancy between the fixed treatment and the different results motivates us to ask the question about the nature of chaos.

FIND ME THROUGH THE FOG EXHIBITION 2022

FIND ME THROUGH THE FOG EXHIBITION 2022

Entropy, 2022 Kinetic Installation
Dimensions Variable Entropy is a kinetic installation that spatializes our continual movement between chaos and order,
subverting our ceaseless subject of desire and production of entropy. The work draws on the cyclical motion of chains within a
pulley system and employs gravity and the floor to disrupt its neat fall, creating coiled disorderly upward movements. The work employs its threatening mechanism, and the clanking sound of chains to further inform the phenomenological experience of the audience. The repetitive motion amasses our eternal propensity and preoccupation with transmuted forms, drawing out the tensions within our human curiosity and unrelenting fixture on entropic processes. Gabaan's kinetic practice explores materiality and form, employing laws of motion to draw out the complexities of human behavior. His motion-based work assembles encounterswith entropic process, submitting audiences to uncertain outcomes of machines within agreed frameworks.

Hg 2020

Hg 2020

Mirrors have features that are not limited to reflecting images from the outside world only, but rather they are a description of the state of the assets in general and the way their actions or existence reflect on our surroundings. The difference or stability of the substance. This analogous vision has the goal of highlighting through many aspects that link the elements in terms of form and application. In a tangible, figurative short, it equates between reality and its mirror images on those mirrors. The work is based on the concept of refraction of inverted images. Which the project resorts to the form of making sure that the concept has a figurative form that depends on the stability of identity in its different temporal forms of the past and the present, and which seeks to confirm images that carry the identity in a future way.

based on a basis with clear stability derived from a continuous temporal context. Reflection has a copying nature, but it is incapable of copying the essence of the assets, despite it retaining the concept of changing the appearance and agreeing in the stability
and consistency of reality. The reality, despite changing its images, so that these mirrors are an expression of an idea that explains the goal of reflection and refraction of the image and the extent to which its stability is achieved depending on the repetition of a
comprehensive image by using mirrors with special features, to be a different image in terms of appearance and stable in terms of substance.

Art Residencies

Berlin Art Institute & Misk Art Institute for two months 2021- 2022

Berlin Art Institute & Misk Art Institute for two months 2021- 2022

Art Residency & AL BALAD , MOC & ATHR Gallery, six months 2019-2020

Art Residency & AL BALAD , MOC & ATHR Gallery, six months 2019-2020

CV

Education

  • Bachelor of Industrial Engineering from KKU University.
  • Diploma in Entrepreneurship from American Michigan State University.
  • Diploma in total Quality Control.
  • Diploma in Leadership Development Program.

 

EXHBITIONS

  • 2019 by ATHER GALLERY
  • 2021- NAFF by PHI STUDIO 2021
  • 2022- Find me through the fog exhibition 2022 by Visual Arts Commission
  • 2022 Sindbad

 

Awards,Grants,Fellowships

  • 2019 - Art Residency- AL BALAD
  • 2020 - Maan Grant1 Ather

 

Experiences And activities

  • PHI STUDIO CREATED 2018 present..
  • Production Engineer Pepsi company 2014 present.
  • NFT course with William kherbek 2021
  • What Is Contemporary Art? by The Museum of Modern Art (MOMA).

The Calamity

PhiStudio was the idea of two artists Gebaan and Hatem who started from scratch in 2017- 2018. First, started from a small room not bigger than 25 meters square. After hard work and personal funding, last, of 2019 we rented a 400-meter square studio. We bought all instruments and tools needed for our art projects, and for whoever needs help in our region. We participated in many art exhibitions.
once we started settling down and being productive, on Friday 13/01/2023 all of sudden in a glimpse of an eye, we found our dream torn down and everything we built had broken down. The studio was burgled and many important things were stolen . 2 laptops, high-end cameras, electrical devices, All backup data, some artistic tools, monitors, lab devices,  electrical tools , electronic boards, etc .......
We painstakingly collected these tools and devices . we are suffering and trying to step on its legs again, and see light again.


thank you

PHI STUDIO

dimension that is concerned with contemporaryart and the knowledge movement. Where was established in 2018 AD in the city of Abha in the south of the Kingdom of Saudi Arabia by three artists (Jameelah mater, Saeed Gabaan, Hatem Al
Ahmad) Where they created an integrated artistic environment that focuses primarily on keeping pace with contemporary life and the subsequent  sustainable development of knowledge enrichment. This is done by offering the studio space and its techniques within programs concerned with the arts, such as workshops, exhibitions, and technical cooperation

• Development.
• 3D Printing .
• Laser Engraving – Cutting.
• Painting.
• Lino Printing.
• Designing.
• Photography.
• Implementation.
• PCB’s Programing.
• Space.

Contact

Our Services

Events

Events

Development

Development

3D Printing

3D Printing

Lab

Lab

Space

Space

Exhibition

Exhibition

Laser Engraving – Cutting

Laser Engraving – Cutting

Contact to Gebaan

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